Home Forum 3D Software DAZ Studio discussions DAZ Studio 4: Graphical User Interface

This topic contains 0 replies, has 1 voice, and was last updated by  3DDSA Admin 2 years, 5 months ago.

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #1097

    3DDSA Admin
    Keymaster
    @snake_alex

    In this new post dedicated to DAZ Studio we analyze the interface of the Pro version, explaining briefly the functions of buttons and tabs.
    DAZ Studio 4 Pro Interface

    ➡ In the images of this post is used the Darkside style, that comes with the Pro version of DS, with the City Limits layout.

    3D Viewports

    3D Viewports

    This can be regarded as the window through which you can view the contents of your “virtual room”.

    Toolbars

    The toolbars contain icons that give access to many common functions of the software.

    Help

    Help Toolbar of DAZ Studio 4

    Below the menu bar is located this toolbar containing two buttons.

    1. What’s This? With this button, the cursor goes into “what is this?” mode. Clicking on the interface elements you can get a brief description of their functionality.
    2. Help tab Opens the Help tab which should contain information about the tools and commands of this software, but at the moment is largely incomplete.

    Create

    Create Toolbar of DAZ Studio 4

    1. Create a new Camera Create and insert in the scene a new camera .
    2. Create a new Distant Light Create and insert in the scene a Distant Light, a light that illuminates in a single direction, like the sun.
    3. Create a new Point Light Create and insert in the scene a Point Light, a light that shines in every direction like a light bulb.
    4. Create a new Linear Point Light Create and insert in the scene a Linear Point Light that emits light in all directions from a single point and even this can be imagined as a light bulb. But it differes from a Point Light, whose intensity falls off quickly (actually, exponentially) as you get farther from the light, because the Linear Point Lights do not fall off quickly, so their intensity is greater at greater distance.
    5. Create a new Spot Light Create and insert in the scene a Spot Light, a light that can be imagined as that of a flashlight or a reflector.
    6. Create a new Primitive Create and insert in the scene a new primitive (cube, cylinder, cone, sphere, torus or plane).
    7. Create a new Null Create and insert in the scene a new Null, in practice a node with no geometry, to which other nodes can be parented or to which other objects can be pointed.
    8. Create a new D-Former Create and insert in the scene a new D-Former. This tool allows you to quickly change the geometry of the object which it is associated.

    Viewport Tools

    Viewport Tools of DAZ Studio 4

    1. Activate the Node Selection ToolActivate the selection tool, that allows you to select a node in the viewport.
    2. Activate the Universal Manipulation Tool Activate a 3D manipulation tool with which you can rotate, translate, and or scale the selected object.
    3. Activate the Rotate Tool Activate the tool by which you can rotate the selected object.
    4. Activate the Translate Viewport Tool Activate the tool with which you can translate the selected object.
    5. Activate the Scale Tool Activate the tool with which you can scale the selected object.
    6. Activate the Active Pose Tool This tool allows you to pose a figure quickly, simply by dragging the bones of the selected 3D model
    7. Activate the aniMate 2 Viewport Tool Activate the aniMate 2 tools.
    8. Activate the Surface Selection Tool This tool allows you to select an area from an object in the scene.
    9. Activate the Region Navigator Tool This tool allows you to select a predefined region of an object in the scene.
    10. Activate the Joint Editor Tool This tool allows you to select, view and edit the joint of the selected figure.
    11. Activate the Weight Map Brush Viewport Tool This activates the Weight Map  Brush, a tool that can be used to create, edit and manage your weight maps for the bone or the currently selected node.
    12. Activate the Polygon Group Editor Tool This tool is used to create or edit groups of polygons on each 3D model.
    13. Activate the Spot Render Viewport Tool Activating this tool click and drag a  rectangle selection in the scene to define an area to be rendered. Once you release the mouse button it will render the area previously selected in the scene.
    14. Show or hide the Tool settings tab This button shows or hides the tab with the settings of the currently tool selected from the Create toolbar .
    15. Render the Scene This button renders an image of your scene.
    16. Show or hide the Render Settings tab Shows the tab with the render settings, where you can customize the rendering options.

    Input Output

    Input Output

    Located on the left side of the DAZ Studio 4 interface this toolbar has the following functions:

    1. Clear the Scene Delete the current scene and opens a new one.
    2. Open an existing file Opens a previously saved scene or a content. Also, delete the scene or any content previously uploaded and replace it with the contents of the opened file.
    3. Merge an existing file Merges the contents of the selected file with the current scene.
    4. Save the current SceneSave the scene.
    5. Import an existing file Import a non native format file and merge it to the scene.
    6. Export a file Export the selected object in a non native format file.
    7. Undo Undo. In case of errors you can revert to a previous state of your scene.
    8. Redo Reinstate the previously reversed action.
    9. Send to Bryce Send the selected object or objects to Bryce.
    10. Send to HexagonSend the selected object or objects to Hexagon.

    Creator Tools

    Creator Tools

    Located on the right side of the DAZ Studio interface this toolbar has the following functions:

    1. Show or hide the align tab Show or hide the Align tab, used to align objects in the scene.
    2. Show or hide the D-Form tab Show or hide the D-Form tab, used to edit the D-Former (see paragraph 8 of the Create toolbar) entered the scene.
    3. Show the Shader Mixer tab Show the Shader Mixer tab, used to modify the shader using connections between shader “bricks”.
    4. Show or hide the Shader Builder tab Show or hide the Shader Builder tab, used for the creation of advanced shaders.
    5. Show or hide the Figure Setup tab Show or hide the Figure Setup tab.
    6. Display the Transfer Utility dialog Show the Transfer Utility tab, that allows to transfer data from one object to another.
    7. Show or hide the Property Editor tab Show or hide the Property Editor tab, that allows the creation, modification, deletion, selection, transfer and grouping of the properties of an object.
    8. Display the Morph Loader Advanced dialog Show the  Morph Loader Advanced tab, which allows to import and apply morph target at the selected object.
    9. Display the Morph Loader Pro dialog Show the  Morph Loader Pro tab, which allows to import and apply morph target at the selected object.
    10. Texture Atlas Show the Texture Atlas tab, that gathers all the textures of the selected figure, resize and scale them to combine they into a new set of textures. Very useful to reduce the overall size of the images and thus improve the performance in real-time applications.

    Tabs

    We continue the analysis of the interface of DS, now dealing summarily some tabs of the program.

    Those not mentioned, but also those discussed here will be explored in future posts.

    Scene

    Tab Scene

    This tab displays all the objects included in our scene.

    Shaping

    Tab Shaping

    With this tab is possible vary the shape of Genesis, the 3D human figure included in DAZ Studio. Simply move the slider to the right of each shape. It is also possible to combine multiple shape to get your custom human figure.

    Smart Content

    Smart Content

    In this tab, thanks to the metadata provided with the contents you can directly view all content available for a particular figure or object.

    You can find a brief description also in this post.

    aniMate 2

    aniMate 2

    This is the timeline of the aniMate 2 plugin .

    The blue blocks, called aniBlocks are basically premaded animations.

Viewing 1 post (of 1 total)

You must be logged in to reply to this topic.